Dec. 23rd 2013, Kenshi Update – What’s New in Audio?

Since the initial HUGE Audio update in Alpha .50, it may seem like there have only been minor additions to the Audio, but that would be quite far from the truth.  It’s definitely more dramatic going from absolutely no sound to a lot of music Music with some SFX, but I’d say between that time & now I’ve created (and will hopefully have integrated in the near future) 100 if not 200 various SFX.

Kenshi Female

So, along with all of the fantastic progress in this latest update (Females, Cannibals, etc.) we have an equally large Audio update.  I won’t list off all of the things that’ve been added, but here are some of the main sounds I tackled…

*Tons of Inventory item sounds – Everything from a bottle of rum to a bag of potatoes or even robotic components

*Audio for Building/Construction – This covers everything from UI sounds when you click on various building options to actual sounds when placing the buildings in-game.  Some even have audio attached to them when placed in-game.  (Not all though, as some need to be synced to animations when they’re finalized)

*Impact sounds for Training Dummies!  Because these dummies shouldn’t be spurting blood when you hit them… well, unless you’re one of those types who like to tie bandits to posts & use ‘em as target practice

*And Much more…

Oh yes & before I forget, this will be my final beard update!  January 1st 2014 it’ll all be shaved off.  It’s been pretty fantastic hearing the reactions from everyone over my beard and I’ll miss stroking it measuredly while deep in thought, but its time has come.  So before it departs, here is one last picture…

Dec Beard

Happy Holidays!