Nov. 21st, 2013 – Jeklynn Heights Blogging

As some of you know, I’ve been blogging about my progress with the audio for Kenshi over the past few months.  Both the developer and gamers have enjoyed this so much, that I’ve decided to blog about a few other projects; even though they are in very different stages of development.  In comes Jeklynn Heights

Jeklynn Heights

I was originally hired to solely create the music for this wonderful dark fantasy MOBA all the way back in the Fall of 2011.  So needless to say, my Composition work (for the most part) is complete. However, I’d like to revisit those pieces & talk a bit about my favorite ones… perhaps sharing the inspiration behind the piece, how I created various motifs/musical ideas, and a bit of the feedback between myself and the Lead Designer.  Furthermore, as Beta nears I’ve more recently been asked to fulfill a Sound Design role.  So I’ll be sharing some of the unique SFX I’ve been creating for J.H. & my experiences with bringing a map to life in the Unreal editor (via sounds of course).

Thanks for reading & the first Jeklynn Heights Blog will be up shortly!